<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Hayashi&#039;s Blog</title>
	<atom:link href="http://blogs.archhurd.org/hayashi/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.archhurd.org/hayashi</link>
	<description>Just another Arch Hurd Developer Blogs site</description>
	<lastBuildDate>Sat, 04 Sep 2010 22:04:34 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Emacs! EMACS!</title>
		<link>http://blogs.archhurd.org/hayashi/2010/09/04/emacs-emacs/</link>
		<comments>http://blogs.archhurd.org/hayashi/2010/09/04/emacs-emacs/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 22:04:34 +0000</pubDate>
		<dc:creator>hayashi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[emacs]]></category>

		<guid isPermaLink="false">http://blogs.archhurd.org/hayashi/?p=16</guid>
		<description><![CDATA[emacs-nox, thanks to a patch contributed by diegonc, is now in [extra]. Do your duty to your favourite GNU distribution and use/test it! Quite frankly, now we have a form of emacs, I fail to see why any more userland &#8230; <a href="http://blogs.archhurd.org/hayashi/2010/09/04/emacs-emacs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>emacs-nox, thanks to a patch contributed by diegonc, is now in [extra]. Do your duty to your favourite GNU distribution and use/test it!</p>
<p>Quite frankly, now we have a form of emacs, I fail to see why any more userland packages should be ported. With emacs, we already have a complete userland! &gt;_&gt;</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.archhurd.org/hayashi/2010/09/04/emacs-emacs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Namcap in testing; Meritous delayed indefinitely.</title>
		<link>http://blogs.archhurd.org/hayashi/2010/09/02/namcap-in-testing-meritous-delayed-indefinitely/</link>
		<comments>http://blogs.archhurd.org/hayashi/2010/09/02/namcap-in-testing-meritous-delayed-indefinitely/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 17:00:02 +0000</pubDate>
		<dc:creator>hayashi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[meritous namcap package]]></category>

		<guid isPermaLink="false">http://blogs.archhurd.org/hayashi/?p=5</guid>
		<description><![CDATA[Due to Meritous requiring sdl_mixer (a sound library with lots of sound-related dependencies), its current nearly unplayable performance on the Hurd, and on the advice of barrucadu regarding the first issue, I&#8217;ve decided to indefinitely postpone pushing Meritous to repos &#8230; <a href="http://blogs.archhurd.org/hayashi/2010/09/02/namcap-in-testing-meritous-delayed-indefinitely/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Due to Meritous requiring sdl_mixer (a sound library with lots of sound-related dependencies), its current nearly unplayable performance on the Hurd, and on the advice of barrucadu regarding the first issue, I&#8217;ve decided to indefinitely postpone pushing Meritous to repos until sound packages migrate to [extra]. Having already done a bit of blind hacking on the Meritous source, I might try to fork a version with less sound hardcoding and push that to repos.</p>
<p>In other news, the version of namcap (PKGBUILD and pkg.tar.* analyser) that was previously in AUR has been moved to [testing], with what I perceive to be issues regarding dependency checking and permission checking. If I get any input regarding this, I&#8217;ll be happy to try and fix any issues.</p>
<p>In other news, corewars, gtk(1) and glib(1), dfm (file manager I used for testing gtk1) and lynx are all now in [extra].</p>
<p>Peace out, ~Matt.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.archhurd.org/hayashi/2010/09/02/namcap-in-testing-meritous-delayed-indefinitely/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hi there</title>
		<link>http://blogs.archhurd.org/hayashi/2010/09/02/hi-there/</link>
		<comments>http://blogs.archhurd.org/hayashi/2010/09/02/hi-there/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 12:43:13 +0000</pubDate>
		<dc:creator>hayashi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.archhurd.org/hayashi/?p=6</guid>
		<description><![CDATA[Hello, everyone reading this blog and the Arch Hurd planet. I&#8217;m Matt Windsor, or (captain)hayashi, and I&#8217;m a new Arch Hurd developer (or, at the moment, package maintainer). Over the forseeable future I&#8217;ll be handling more or less trivial ports &#8230; <a href="http://blogs.archhurd.org/hayashi/2010/09/02/hi-there/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Hello, everyone reading this blog and the Arch Hurd planet.</p>
<p>I&#8217;m Matt Windsor, or (captain)hayashi, and I&#8217;m a new Arch Hurd developer (or, at the moment, package maintainer). Over the forseeable future I&#8217;ll be handling more or less trivial ports of mostly game and multimedia-related packages from Arch Linux.</p>
<p>I feel that, with enough love and attention, the GNU system can be a gaming platform too. I&#8217;ve already had some degree of success with my port of <strong>scummvm</strong> [extra] which, using <strong>sdl</strong> [extra] and when coupled with old adventure games such as the now freeware Beneath a Steel Sky (<strong>bass</strong> [AUR]), provides a very playable (if silent) experience.</p>
<h3>Beneath a Steel Sky on GNU</h3>
<p>From Wikipedia,</p>
<p><em>Beneath a Steel Sky</em><em> is a </em><a title="United Kingdom" href="http://en.wikipedia.org/wiki/United_Kingdom"><em>British</em></a><em> </em><a title="1994 in video gaming" href="http://en.wikipedia.org/wiki/1994_in_video_gaming"><em>1994</em></a><em> </em><a title="Science fiction" href="http://en.wikipedia.org/wiki/Science_fiction"><em>science-fiction</em></a><em> </em><a title="Point-and-click" href="http://en.wikipedia.org/wiki/Point-and-click"><em>point-and-click</em></a><em> </em><a title="Adventure game" href="http://en.wikipedia.org/wiki/Adventure_game"><em>adventure game</em></a><em> in the </em><a title="Cyberpunk" href="http://en.wikipedia.org/wiki/Cyberpunk"><em>cyberpunk</em></a><em> genre&#8230; [it]</em><em> takes place at an unknown point in a </em><a title="Dystopia" href="http://en.wikipedia.org/wiki/Dystopia"><em>dystopian</em></a><em> future in </em><a title="Australia" href="http://en.wikipedia.org/wiki/Australia"><em>Australia</em></a><em>, where the </em><a title="Earth" href="http://en.wikipedia.org/wiki/Earth"><em>Earth</em></a><em> has been significantly damaged by </em><a title="Pollution" href="http://en.wikipedia.org/wiki/Pollution"><em>pollution</em></a><em> or </em><a title="Nuclear fallout" href="http://en.wikipedia.org/wiki/Nuclear_fallout"><em>nuclear fallout</em></a><em>. The game&#8217;s backstory is introduced via a comic book (shown on-screen in the introduction sequence of the CD release), drawn by well-known comic artist </em><a title="Dave Gibbons" href="http://en.wikipedia.org/wiki/Dave_Gibbons"><em>Dave Gibbons</em></a><em>, that tells the story of a young boy called Robert who is the sole survivor of a plane crash in &#8220;the Gap&#8221; (the name applied to the </em><a title="Australian Outback" href="http://en.wikipedia.org/wiki/Australian_Outback"><em>Australian Outback</em></a><em> at the time of the game). Too young to fend for himself, Robert is adopted by a local group of </em><a title="Indigenous Australians" href="http://en.wikipedia.org/wiki/Indigenous_Australians"><em>Indigenous Australians</em></a><em>, who teach him the skills he needs to survive in this harsh new environment; they name him Robert Foster, partly due to him being fostered by them and also because of the discovery of an empty can of </em><a title="Foster's Lager" href="http://en.wikipedia.org/wiki/Foster%27s_Lager"><em>Foster&#8217;s Lager</em></a><em>, an Australian beer, found near him at the crash site. Foster even learns engineering and technology and builds a talking, sentient robot called Joey.</em></p>
<p><em>After Foster has reached adulthood, he is kidnapped and his tribe annihilated by storm-troopers sent from Union City by its all-powerful computer LINC. Interestingly, Union City mentions prominent suburbs and train stations found within Australia&#8217;s largest city, </em><a title="Sydney" href="http://en.wikipedia.org/wiki/Sydney"><em>Sydney</em></a><em>, leading some to speculate that Union City was once Sydney. This was confirmed in a 2005 interview with the Australian gaming magazine, </em><a title="PC PowerPlay" href="http://en.wikipedia.org/wiki/PC_PowerPlay"><em>PC PowerPlay</em></a><em>.</em></p>
<p><em>Foster manages to escape from his captors as the helicopter transporting him back to Union City crashes just after entering the dome, leaving him and his robot friend, Joey, to find out why they were brought there and where to go next, while security continues to search for him.</em></p>
<p><strong>tl; dr</strong> it&#8217;s an old-school point-and-click game that I personally am quite fond of. Due to Revolution making the game resources freeware (though possibly not strictly free software &#8211; one of the reasons the game files are in the AUR) and contributing code to ScummVM, a free software meta-engine for adventure games, the game (originally for DOS and Amiga OCS) is playable on such platforms as modern Windows, GNU/Linux, the PSP (ick)&#8230; and now, thanks to a trivial PKGBUILD port, Arch Hurd.</p>
<p>I don&#8217;t have any screenshots (yet!) but, using ScummVM with scaling turned off, Beneath a Steel Sky runs on the Hurd at a quite playable framerate. The main problem (which seems to stand for all SDL programs at the moment) is that the longer the system has been running, the less likely SDL programs are to work. Plus, SDL seems to be singularly slow.</p>
<h3>Other game experiments</h3>
<p>So far, I&#8217;ve also built <strong>openttd</strong> [extra], a free software clone of the simulation game Transport Tycoon Deluxe, and meritous, a 2D action game with a somewhat Japanese atmosphere. Both run but, being based on SDL, are almost unplayably slow. Hopefully this will be resolved eventually.</p>
<p>In testing GTK1, I ported <strong>corewars</strong> [extra], but do not know how to play it and have thus not properly tested it. Let me know if it works for you!</p>
<h3>In closing</h3>
<p>Hopefully, meritous should be in the repos this week. For now, I&#8217;m going to experiment with building SDL with nasm support, though I&#8217;m sceptical of the benefits.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.archhurd.org/hayashi/2010/09/02/hi-there/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

